#ifndef _PLAYER_ADD_CARD_LIST_LAYER_H_
#define _PLAYER_ADD_CARD_LIST_LAYER_H_
#include "cocos2d.h"
#include "Player_AddCardToTeamList.h"
USING_NS_CC;


class AddCardListLayer : public CCLayer
{
public:
	AddCardListLayer();
	~AddCardListLayer();
	CREATE_FUNC(AddCardListLayer);
	virtual bool init();
	void SetCurSlotID(int i)	{ m_CurSlotID = i; }
	void InitFrame(int n);
	void InitList(int n);
	void ReStoreToMain();
private:
	void Menu_Return_Call_Back(CCObject* pSender);
	void Mneu_SellCard_Call_Back(CCObject* pSender);
	int m_CurSlotID;
	float timer;
	AddCardList* _PlayerCardList;
};




#endif